﻿using Uniforax.Core.GameObjects;
using Uniforax.Core.WorldFramework;

namespace Uniforax.Camp.TestData.BigStake
{
    public class BigStakeBluePrint : BaseBluePrint
    {
        public BigStakeBluePrint()
        {
            Cost = 5;
        }

        public override BaseGameObject CreateGameObject()
        {
            return new BigStake();
        }
    }
}
